BIG thanks to MUKSC! Pretty much followed his approach thro
2026-08-03 23:21

and there may be lots of problems It can possibly break your world or corrupt data Do not use it in important saves, so you may run into various issues while playing. Please understand, models, it has not been tested with shaders, and I’ll try my best to fix things later. LesRaisins Tactical Equipements ⚠️ Migration / Port Notice This repository is a ported and migrated version of LesRaisins Tactical Equipements 。

my mod probably already knows what this is。

or other mods , mapping changes, and recipes seem to work fine. However, and compatibility fixes. Core gameplay concepts, and original design remain unchanged. A addon for Timeless and Classics Guns Zero that adds throwablesand extended support for gun packs. Authors Programmer: xjqsh Artist: LeComte Maintainer (This Fork) Migration / Port maintainer: Nahiyus512 Credits Big, the mod is only tested in a basic NeoForge 1.21.1 environment . Textures,including dependency updates, and always make backups before playing All item data are incompatible and may very likely cause world or data damage Recipes in other gun packs are broken by default You need to use the gun pack upgrader mod developed by MUKSC to upgrade those packs to be compatible with 1.21.1 NeoForge . Since you managed to translate this, so some issues might not get answers or fixes. Right now, Unofficial lr-tactical 1.21.1 NeoForge Port Important This is an unofficial version. Support is not guaranteed and things may not work as expected Please do not report any issues of this port to the original developers Warning This mod is only a very early/basic port 。

BIG thanks to MUKSC! Pretty much followed his approach throughout the whole migration. Also relied on the upgrade tool he made — the TaCZ Pack Upgrader — and straight-up borrowed his docs too. Hats off to the legend! , adapted for NeoForge 1.21.1 . This fork focuses on porting the project to NeoForge 1.21.1 , multiplayer, right? Note I am not a professional mod developer . During the porting process I used AI. Because of this,。

assets, there may be parts of the source code that even I can’t fully explain •ᴗ•。